Thursday, January 28, 2016

Review Of The Best Game of 2015: Undertale



Website (Demo and $9.99 Full Game)

"The RPG Where Nobody Has To Die" -Undertale trailer

Modified post from No Game Plays: The Unheard-Of Indie Games.

Undertale is an unheard-of indie video game. Well, kind of. Those that are internet savvy will eventually come across an Undertale meme or video. But it hasn't caught on, like, say Minecraft. Not yet.

To those that don't know, Undertale is an extremely popular PC video game that came out of nowhere and captured and broke many hearts.

I bought the game when it reached the highest score on Metacritic. It has been my first video game purchase since months. My first impression before I bought it was, it looks like a bad RPG Maker game. (So it was a surprise to learn later it was made in Game Maker: Studio, my go-to tool for making games)

I can't say much about Undertale without spoiling it, and the internet has done that already, but I can say that Undertale is best played without much prior knowledge of it. The innovative shoot-em-up system for RPGs, the Fourth Wall breaks... these aren't what makes Undertale great. Good, yes, but not great. What makes it great is how it ties things together.

The fandom can be toxic. Better avoid them until after playing Undertale to its fullest.

Undertale has made me cry and I still listen to the music. The game gives me Determination.

As a Game Maker: Studio user and fellow game designer, hats off to, Toby Fox. Undertale is the type of game I aspire making. Not in terms of popularity, but in the terms of its visceral experience.

Go, play it. This is the best game of 2015, hands down.

Saturday, January 16, 2016

All Realistic Space Games Pretty Much Look The Same

I'll be focusing on mostly strategy space games: 4X, RTS, etc. But really, all realistic space games fall into a sort of sameness.

I know there are exceptions, but there are so many that just seem more of the same. Especially on the detailed side. It seems there are hardly any space conventions than realistic, gritty ships in space with flashy shields.

For example, can you guess which game this is from?



Beautiful, yes, but all the same.

Solutions? There are other design aesthetics I know that probably can't be pulled off well in space. A cartoony style seems campy. Maybe a monotone aesthetic would be new. Or more abstract sometimes, but not as exciting.

Friday, December 11, 2015

The Video Game Designer's Prayer

Heavenly Father of sequence and design,
I bid thee.
As Thou hast said in the days of Creation, and there it was brought forth into existence,
May what I code become.
As in the beginning the Word made flesh,
Let my programs take on digital structure.
May it bless the player,
May it teach Thy sovereignty in a interactive world of free will,
May the mechanics and controls flow,
May the music and sound and atmosphere be pleasing.
Let the imaginations we spark be of good report,
And the time our players entertain not detract from life but add to it.
I pray Thee that my graphical interfaces and aesthetics be as apples of silver in pictures of gold,
And that our syntax be words fitly spoken.
I praise Thee, O Almighty and Intelligent Designer, Creator of worlds! The universe is Thy game, forever and ever. Amen.

Wednesday, March 25, 2015

Monday, March 16, 2015

Samx Laws of Paradox

1. A paradox at its most basic is a loop.

2. The solution to a paradox never lies in the loop itself, but external to it.

Application: Cut the loop as Alexander cut the Gordian Knot

If the paradox of infinities, the infinite part is considered external to itself. In other words, the basic form of an infinite paradox is it's finite basic form. To break it, it must be turned infinite.

3. If a so-called paradox can be observed (physically), it is not a true paradox - it simply means the observational model is incomplete. A correct observational model will have no paradox.

Thursday, February 26, 2015

Poem: A Cheesy Pickup Line

I seem to have lost my phone.
Can I have your number?
I don't have a camera,
But I can picture us together.

Do you have a map?
I keep getting lost in your eyes.
This cheesy pickup line,
I use to break up the ice.

There isn't a word in the dictionary for how good you look.
I wondered when creating you how many angels it took.
I'm just looking for directions to your heart.
Until you answer me, milady, I won't depart.

I follow you on Twitter,
Because I follow my dreams.
My wittiness, my cleverness
Is my downfall it seems

But if you fell from heaven,
Oh my fair lady.
Your love, I am craving.
I really am not crazy...
For you.

Samx