Thursday, December 6, 2012

Postmortem: Nativity

A celebration of the true meaning of Christmas.


I was tired of all the games for Christmas that promoted the ultra-commercialistic Santa Claus Kringle. Where are the media that celebrated the true meaning of Christmas? (I realize the previous sentence may be oxymoronic in nature.) And so Nativity was born, no pun intended. It is actually a continuation and a finishing of the game I started last year or so.

Not really much gameplay. It's supposed to tell a story on why it was necessary for Jesus to come to Earth, and thus the journey of Nativity is punctuated by flashbacks in the past and "flashforwards" in the future, making it a huge sequence. It's more of an interactive story, and so, only the characters may be controlled by the Arrow Keys or A and D to move the characters. It's probably the first game that I drew out the landscape for platforming instead of using blocks.

The graphics are a mix of colored and black and white silhouettes. I added in light effects for the angels and for the star of Bethlehem. Small objects are colored to distinguish them, as with the fruit and the gifts of the wise men.

We Three Kings of Orient Are is the piece that plays once throughout the game. I aim to replace it, since it doesn't seem to fit in some instances. I was thinking of using a thunder effect for the flashback, but only the music is the only sound that plays in-game currently.

Merry Christmas!

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