Friday, September 14, 2012

InDev: Grandfather Paradox Part #2

"The Grandfather holds the watch to his gaze. Soon..."

Another blog post in developing Paradox, Grandfather. It is a casual time travel RTS game, or it probably can be more accurately called an RTT (Real Time Tactics) game.

Previously, I introduced the basic gameplay and the two main warring factions. But there is a special "faction", so to speak (Actually, two, if you count the neutral civilians as a faction). The Grandfather "faction" is the source of the blessings, or woes, of time travel in this world. It is composed of the Grandfather unit and his various incarnations. In 192X, he is a young man, who invented the time travel machine and set into motion the events culminating into the war between the Imperiarchy and Republicorp. In 195X, he is an old man, armed with a steampunk army of sorts.

The Grandfather "faction" only let's you play with one unit directly, the Grandfather. You can even control him with the WASD keys and shoot with the mouse button. He can enter any time machine. You have to avoid the Imperiarchy and Republicorp from killing you, or stealing your plans, or otherwise messing with history.

You can upgrade the Grandfather unit. He can be armed with a Chronogun that erases units from existence. When he is still, he is cloaked and invisible. His speed can also be upgraded. But he is weak constitutionally, so take care when manuevering into areas of heavy fire.

The Imperiarchy and Republicorp factions are with through five equivalent units each through four attributes. They are all infantry units. I did not want to add in vehicles and things to the lineup, although in another future version of the game, I might. Possibly the post-experiment version.

Now, I will explain the time travel system, more. In Skirmish battles, after winning, it saves the game, and you can load it, and play against yourself, as if trying to alter history. Or you can play as yourself, and finish in a lower time limit. The Campaign will work the same way. It will be interesting, or at least I hope so.

I decided to cut off the Campaign until the post-experiment version, which I might sell. The version for EGP will include only the Skirmish mode.

No comments:

Post a Comment